

Furthermore, many problems, for both the main quest and optional content, have multiple solutions, further driving home that poking around into every nook and cranny, and taking creative leaps of logic, is regularly rewarded.Ĭombat in the game is simple: during the opening of the game, Roehm sets out to survive the locals’ oddities by pursuing the path of a thief, sorcerer, or brigand, which will directly affect how challenging the game becomes in future chapters. Despite the story-driven geographical limitations, it provides an interesting tableau of locations and NPCs to interact with. Quest for Infamy also does an excellent job of encouraging exploration and wandering the world. While Roehm’s voice actor is absolutely spot on, most other dialogs are difficult to understand and voiced by people who seem to be inside of a tin can, entrenched in an echo chamber, too far from their microphone, or some unfortunate combination of the all of them. Unfortunately, despite the console port being the perfect opportunity to fix the game’s atrocious voice acting, nothing appears changed. There’s also a narrator to push along the plot, who doles out excellent one-liners. By far, the story and dialogue in Quest for Infamy are its strongest aspects it’s witty, loaded with plenty of zingers, and gives the people in the village real liveliness. Main character Roehm is a delightful scamp who has landed in a backwater village, where intrigue, secrets, and even cults flourish alongside seasonal flooding, the convenient plot premise which keeps him in the area. However, this is one of those games that probably should have stayed where it was strongest. Quest for Infamy, a spiritual successor to the long-running Quest for Glory series, is one of several attempts to introduce the genre to Nintendo Switch players.
#QUEST FOR INFAMY WALKTHROUGH HUBPAGES PC#
Previously a domain left for PC players, the point-and-click genre has been slowly trickling over to consoles as the years go by, with mixed success. What was supposed to be a graceful leap from mouse and keyboard controls to console is more of a disjointed belly flop.
